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Lead Gameplay Animator

Worldwide Salaried Open

The Lead Gameplay Animator will lead and mentor a team of animators to develop and build high quality animations for gameplay. As an experienced animator, the Lead Gameplay Animator will use their expert-level understanding of the principals and mechanics of animation and a strong technical understanding of animation pipelines to guide and grow their team’s capabilities. With this role, the Lead will work closely with the Animation Director, alongside Designers and Engineers in order to define and enhance the player experience through gameplay.

  • *RESPONSIBILITIES – Animation Leadership**

Guide animation team in the overall look and feel of the animation, ensuring consistency in style and storytelling to the artistic vision of the project Oversee the production process, including planning schedules and allocating resources (internal and external), ensuring the projects remain within budget and timelines Work closely with other departments to ensure, understand the vision of the game and how those translate to interactive animation Address any challenges that arise during production, whether they relate to creative differences, technical issues, or team dynamics

  • *RESPONSIBILITIES – Team Management**

Manage and mentor a team of animators (internal and external) in various aspects of animation production Manage the schedule and work of the animation team on a project Work with production to establish a timeline and needed resources Work effectively with outsource teams

  • *Requirements**

8+ years of animation production experience, with at least 3 years in game development Shipped at least 1 title as a Lead Keyframe and Mocap experience Creature animation experience Highly skilled in all facets of animation: Body Mechanics, Facial Animation, Creation Animation, Mechanical/Prop Animation and Character Acting Experience working with Maya with familiarity with mel and Python scripting Understanding of all facets of animation pipeline including rigging An eye for in-game results and how animation must support gameplay Experience working with motion capture data Understanding of physics simulation setup and implementation in Unreal and Maya Receptive to feedback and able to work through an interactive process Must be a self-motivated team member who takes ownership of their work

  • *Plusses**

Working knowledge of Animation Blueprints Worked on a VR project Familiarity with Python The annual salary range for this position in Los Angeles is $120,000 – $140,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. #Interactive #LI-hybrid Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions. Recruitment Fraud Alert It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/. Apply tot his job Apply To this Job

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