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Character Artist (7-month contract)

Worldwide Salaried Open

About the position Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Responsibilities

  • Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine.
  • Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency.
  • Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine.
  • Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product.
  • Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.
  • Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations.

Requirements

  • 4+ years of experience in the game industry, specifically in character art for PC or console platforms.
  • Strong portfolio showcasing realistic human anatomy, clothing and armor design.
  • Essential expertise includes organic 3D sculpting (ZBrush/3D-Coat), proficiency in 3D modeling (Maya/Blender), and strong hard-surface modeling skills.
  • Solid grasp of Map-Baking, PBR workflows and Material definition using Substance Painter and Photoshop.
  • Experience working within proprietary engines, with strong technical execution and problem solving skills.
  • Desire to be highly collaborative and eager to take constructive feedback

Nice-to-haves

  • Passion for grounded, immersive science fiction
  • Knowledge of Marvelous Designer
  • Basic knowledge of Character-Skinning and Rigging
  • Familiarity with 3ds Max
  • Familiarity with using Proprietary Engines

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